All Topics

DM-35 - Logical Data Models

A logical data model is created for the second of three levels of abstraction, conceptual, logical, and physical. A logical data model expresses the meaning context of a conceptual data model, and adds to that detail about data (base) structures, e.g. using topologically-organized records, relational tables, object-oriented classes, or extensible markup language (XML) construct  tags. However, the logical data model formed is independent of a particular database management software product. Nonetheless such a model is often constrained by a class of software language techniques for representation, making implementation with a physical data model easier. Complex entity types of the conceptual data model must be translated into sub-type/super-type hierarchies to clarify data contexts for the entity type, while avoiding duplication of concepts and data. Entities and records should have internal identifiers. Relationships can be used to express the involvement of entity types with activities or associations. A logical schema is formed from the above data organization. A schema diagram depicts the entity, attribute and relationship detail for each application. The resulting logical data models can be synthesized using schema integration to support multi-user database environments, e.g., data warehouses for strategic applications and/or federated databases for tactical/operational business applications.

CV-30 - Map Production and Management

Map production describes the experience of managing the many aspects and details of map creation. Often the map product is created for someone else—a client, supervisor, or instructor. Describing the intention of the map and evaluating available resources ahead of the project can help the cartographer define content requirements, stay on task, and ultimately meet deadlines. The project management life cycle involves clear communication between the cartographer and client, with resolutions to common questions best addressed at the beginning of the project. The process then iteratively cycles through phases that include research and production, followed by quality control, and concludes with file preparation and delivery.

CV-06 - Map Projections

Map projection is the process of transforming angular (spherical / elliptical) coordinates into planar coordinates. All map projections introduce distortion (e.g., to areas, angles, distances) in the resulting planar coordinates. Understanding what, where, and how much distortion is introduced is an important consideration for spatial computations and visual interpretation of spatial patterns, as well as for general aesthetics of any map.

CV-40 - Mobile Maps and Responsive Design

Geographic information increasingly is produced and consumed on mobile devices. The rise of mobile mapping is challenging traditional design conventions in research, industry, and education, and cartographers and GIScientists now need to accommodate this mobile context. This entry introduces emerging design considerations for mobile maps. First, the technical enablements and constraints that make mobile devices unique are described, including Global Positioning System (GPS) receivers and other sensors, reduced screensize and resolution, reduced processing power and memory capacity, less reliable data connectivity, reduced bandwidth, and physical mobility through variable environmental conditions. Scholarly influences on mobile mapping also are reviewed, including location-based services, adaptive cartography, volunteered geographic information, and locational privacy. Next, two strategies for creating mobile maps are introduced—mobile apps installed onto mobile operating systems versus responsive web maps that work on mobile and nonmobile devices—and core concepts of responsive web design are reviewed, including fluid grids, media queries, breakpoints, and frameworks. Finally, emerging design recommendations for mobile maps are summarized, with representation design adaptations needed to account for reduced screensizes and bandwidth and interaction design adaptations needed to account for multi-touch interaction and post-WIMP interfaces.

AM-44 - Modelling Accessibility

Modelling accessibility involves combining ideas about destinations, distance, time, and impedances to measure the relative difficulty an individual or aggregate region faces when attempting to reach a facility, service, or resource. In its simplest form, modelling accessibility is about quantifying movement opportunity. Crucial to modelling accessibility is the calculation of the distance, time, or cost distance between two (or more) locations, which is an operation that geographic information systems (GIS) have been designed to accomplish. Measures and models of accessibility thus draw heavily on the algorithms embedded in a GIS and represent one of the key applied areas of GIS&T.

DC-16 - Nature of Multispectral Image Data

A multispectral image comprises a set of co-registered images, each of which captures the spatially varying brightness of a scene in a specific spectral band, or electromagnetic wavelength region. An image is structured as a raster, or grid, of pixels. Multispectral images are used as a visual backdrop for other GIS layers, to provide information that is manually interpreted from images, or to generate automatically-derived thematic layers, for example through classification. The scale of multispectral images has spatial, spectral, radiometric and temporal components. Each component of scale has two aspects, extent (or coverage), and grain (or resolution). The brightness variations of an image are determined by factors that include (1) illumination variations and effects of the atmosphere, (2) spectral properties of materials in the scene (particularly reflectance, but also, depending on the wavelength, emittance), (3) spectral bands of the sensor, and (4) display options, such as the contrast stretch, which affect the visualization of the image. This topic review focuses primarily on optical remote sensing in the visible, near infrared and shortwave infrared parts of the electromagnetic spectrum, with an emphasis on satellite imagery.  

AM-05 - Neighborhoods

Neighborhoods mean different things in varied contexts like computational geometry, administration and planning, as well as urban geography and other fields. Among the multiple contexts, computational geometry takes the most abstract and data-oriented approach: polygon neighborhoods refer to polygons sharing a boundary or a point, and point neighborhoods are defined by connected Thiessen polygons or other more complicated algorithms. Neighborhoods in some regions can be a practical and clearly delineated administration or planning units. In urban geography and some related social sciences, the terms neighborhood and community have been used interchangeably on many occasions, and neighborhoods can be a fuzzy and general concept with no clear boundaries such that they cannot be easily or consensually defined. Neighborhood effects have a series of unique meanings and several delineation methods are commonly used to define social and environmental effects in health applications.

FC-19 - Networks Defined

A network is a widely used term with different definitions and methodologies depending on the applications. In GIS, a network refers to an arrangement of elements (i.e., nodes, links) and information on their connections and interactions. There are two types of networks: physical and logical. While a physical network has tangible objects (e.g., road segments), a logical network represents logical connections among nodes and links. A network can be represented with a mathematical notion called graph theory. Different network components are utilized to describe characteristics of a network including loops, walks, paths, circuits, and parallel edges. Network data are commonly organized in a vector format with network topology, specifically connectivity among nodes and links, whereas raster data can be also utilized for a least-cost problem over continuous space. Network data is utilized in a wide range of network analyses, including the classic shortest path problem.

DM-67 - NoSQL Databases

NoSQL databases are open-source, schema-less, horizontally scalable and high-performance databases. These characteristics make them very different from relational databases, the traditional choice for spatial data. The four types of data stores in NoSQL databases (key-value store, document store, column store, and graph store) contribute to significant flexibility for a range of applications. NoSQL databases are well suited to handle typical challenges of big data, including volume, variety, and velocity. For these reasons, they are increasingly adopted by private industries and used in research. They have gained tremendous popularity in the last decade due to their ability to manage unstructured data (e.g. social media data).

CP-16 - On the Origins of Computing and GIS&T: Part I, A Computer Systems Perspective

This paper describes the evolutionary path of hardware systems and the hardware-software interfaces that were used for GIS&T development during its “childhood”, the era from approximately the late 1960s to the mid-1980s.  The article is structured using a conceptualization that developments occurred during this period in three overlapping epochs that have distinctive modes of interactivity and user control: mainframes, minicomputers and workstations.  The earliest GIS&T applications were developed using expensive mainframe computer systems, usually manufactured by IBM. These mainframes typically had memory measured in kilobytes and operated in batch mode with jobs submitted using punched cards as input.  Many such systems used an obscure job control language with a rigid syntax. FORTRAN was the predominant language used for GIS&T software development. Technological developments, and associated cost reductions, led to the diffusion of minicomputers and a shift away from IBM. Further developments led to the widespread adoption of single user workstations that initially used commodity processors and later switched to reduced instruction set chips. Many minicomputers and workstations ran some variant of the UNIX operating system, which substantially improved user interactivity.