All Topics

The Cartography & Visualization section encapsulates competencies related to the design and use of maps and mapping technology. This section covers core topics of reference and thematic maps design, as well as the emerging topics of interaction design, web map design, and mobile map design. This section also covers historical and contemporary influences on cartography and evolving data and critical considerations for map design and use.  

Topics in this Knowledge Area are listed thematically below. Existing topics are in regular font and linked directly to their original entries (published in 2006; these contain only Learning Objectives). Entries that have been updated and expanded are in bold. Forthcoming, future topics are italicized

History & Trends Map Design Techniques Interactive Design Techniques
Cartography & Science Common Thematic Map Types User Interface and User Experience (UI/UX) Design
Cartography & Art Multivariate Mapping Web Mapping
Cartography & Power Spatio-Temporal Representation Virtual & Immersive Environments
  Representing Uncertainty Big Data Visualization
  Terrain Representation Mobile Maps & Responsive Design
Data Considerations Cartograms Usability Engineering & Evaluation
Vector Formats & Sources Map Icon Design Geovisual Analytics
Raster Formats & Sources Narrative & Storytelling Geovisualization
  Flow Maps  
Map Design Fundamentals  Collaborative Cartography  
Scale & Generalization Map Use  
Statistical Mapping (Enumeration, Normalization, Classification) Lesson Design in Cartography Education  
Map Projections Map Reading  
Visual Hierarchy & Layout Map Interpretation  
Symbolization & the Visual Variables Map Analysis  
Color Theory    
Typography    
Design and Aesthetics    
Map Production and Management    

 

B C D F G L M N R S T U V W
CV-14 - Terrain Representation

Terrain representation is the manner by which elevation data are visualized. Data are typically stored as 2.5D grid representations, including digital elevation models (DEMs) in raster format and triangulated irregular networks (TINs). These models facilitate terrain representations such as contours, shaded relief, spot heights, and hypsometric tints, as well as automate calculations of surface derivatives such as slope, aspect, and curvature. 3D effects have viewing directions perpendicular (plan), parallel (profile), or panoramic (oblique view) to the elevation’s vertical datum plane. Recent research has focused on automating, stylizing, and enhancing terrain representations. From the user’s perspective, representations of elevation are measurable or provide a 3D visual effect, with much overlap between the two. The ones a user can measure or derive include contours, hypsometric tinting, slope, aspect, and curvature. Other representations focus on 3D effect and may include aesthetic considerations, such as hachures, relief shading, physiographic maps, block diagrams, rock drawings, and scree patterns. Relief shading creates the 3D effect using the surface normal and illumination vectors with the Lambertian assumption. Non-plan profile or panoramic views are often enhanced by vertical exaggeration. Cartographers combine techniques to mimic or create mapping styles, such as the Swiss-style.

CV-10 - Typography

The selection of appropriate type on maps, far from an arbitrary design decision, is an integral part of establishing the content and tone of the map. Typefaces have personalities, which contribute to the rhetorical message of the map. It is important to understand how to assess typefaces for their personalities, but also to understand which typefaces may be more or less legible in a labeling context. Beyond the choice of typeface, effective map labels will have a visual hierarchy and allow the user to easily associate labels to their features and feature types. The cartographer must understand and modify typographic visual variables to support both the hierarchy and label-feature associations.