2016 QUARTER 03

A B C D E F G H I K L M N O P R S T U V W
DM-45 - Unsystematic methods
  • Compare and contrast the typical spatial arrangements of land parcels characteristic of early English, Spanish, and French settlements in the U.S.
  • State a metes and bounds land description of a property parcel delineated in a land survey drawing
  • Discuss advantages and disadvantages of unsystematic land partitioning methods in the context of GIS
CP-02 - User interfaces
  • Design an application-level software/user interface based on user requirements
  • Create user interface components in available development environments
KE-22 - User support
  • Develop a plan to provide user support to aid in the implementation process
  • Illustrate how the failure of successfully engaging user support can affect the outcome of a GIS implementation project
CV-24 - User-Centered Design and Evaluation
  • Describe the baseline expectations that a particular map makes of its audience
  • Compare and contrast the interpretive dangers (e.g., ecological fallacy, Modifiable Areal Unit Problem) that are inherent to different types of maps or visualizations and their underlying geographic data
  • Identify several uses for which a particular map is or is not effective
  • Identify the particular design choices that make a map more or less effective
  • Evaluate the effectiveness of a map for its audience and purpose
  • Design a testing protocol to evaluate the usability of a simple graphical user interface
  • Perform a rigorous sampled field check of the accuracy of a map
  • Discuss the use limitations of the USGS map accuracy standards for a range of projects demanding different levels of precision (e.g., driving directions vs. excavation planning)
AM-49 - Using models to represent information and processes
  • Define a homomorphism as a mathematical property
  • Evaluate existing systems to determine whether they are adequate representations
  • Assess the data quality needed for a new application to be successful
  • Recognize the advantages and disadvantages of using models to study and manage the world as opposed to experimenting in the world directly
  • Describe the ways in which an existing model faithfully represents reality and the ways in which it does not
CV-13 - UX/UI Design Principles
  • Explain how interactivity influences map use in animated displays
  • Describe the uses of the map as a user interface element in interactive presentations of geographic information
  • Critique the interactive elements of an online map
  • Develop a useful interactive interface and legend for an animated map
  • Create an animated map for a specified purpose
  • Create an interactive map suitable for a given audience
  • Describe a mapping goal in which the use of each of the following would be appropriate: brushing, linking, multiple displays