Time is a fundamental concept in geography and many other disciplines. This article introduces time at three levels. At the philosophical level, the article reviews various notions on the nature of time from early mythology to modern science and reveals the dual nature of reality: external (absolute, physical) and internal (perceived, cognitive). At the analytical level, it introduces the measurement of time, the two frames of temporal reference: calendar time and clock time, and the standard time for use globally. The article continues to discuss time in GIS at the practical level. The GISystem was first created as a “static” computer-based system that stores the present status of a dynamic system. Now, GISystems can track and model the dynamics in geographical phenomena and human-environment interactions. Representations of time in dynamic GISystems adopt three perspectives: discrete time, continuous time and Minkowski’s spacetime, and three representations: ordinal, interval, and cyclical. The appropriate perspective and representation depend on the observed temporal patterns, which can be static, oscillating, chaotic, or stochastic. Recent progress in digital technology brings us opportunities and challenges to collect, manage and analyze spatio-temporal data to advance our understanding of dynamical phenomena.
The selection of appropriate type on maps, far from an arbitrary design decision, is an integral part of establishing the content and tone of the map. Typefaces have personalities, which contribute to the rhetorical message of the map. It is important to understand how to assess typefaces for their personalities, but also to understand which typefaces may be more or less legible in a labeling context. Beyond the choice of typeface, effective map labels will have a visual hierarchy and allow the user to easily associate labels to their features and feature types. The cartographer must understand and modify typographic visual variables to support both the hierarchy and label-feature associations.
Spatial data infrastructures may be thought of as socio-technical frameworks for coordinating the development, management, sharing and use of geospatial data across multiple organizational jurisdictions and varying geographic extents. The United States was an early adopter of the SDI concept and the U.S. National Spatial Data Infrastructure (NSDI) is an example of a country-wide SDI implementation facilitated by coordination at the federal-government level. At the time of its establishment in the early 1990s, a unique characteristic of the NSDI was a mandate for federal agencies to establish partnerships with state- and local-level government. This entry summarizes the origins of the NSDI’s establishment, its original core components and how they’ve evolved over the last 25 years, the role of the Federal Geographic Data Committee (FGDC), and the anticipated impact of passage of the Geospatial Data Act of 2018. For broader technical information about SDIs, readers are referred to GIST BoK Entry DM-60: Spatial Data Infrastructures (Hu and Li 2017). For additional details on the history of the NSDI, readers are referred to Rhind (1999). For the latest information on recent and emerging NSDI initiatives, please visit the FGDC web site (www.fgdc.gov).
The Census Bureau collects extensive numeric data on the residents of the United States as well ast the national economy. This is accomplished both through a decennial census as well as numerous other more frequent surveys. The decennial census is a fundamental basis of American democracy, mandated by the U.S. Constitution and essential for the equal representation in a democratic government. Numeric census data are maintained in vast collections of tables and organized at many different levels of geographies. From the Census website, the geographic and tabular data can be downloaded and then joined for display and analysis within a GIS. Because of the nature of individual data aggregated over areas and other matters, care must be taken to avoid statistical errors when undertaking spatial analyses.
Unmanned Aerial Systems (UAS) are revolutionizing how GIS&T researchers and practitioners model and analyze our world. Compared to traditional remote sensing approaches, UAS provide a largely inexpensive, flexible, and relatively easy-to-use platform to capture high spatial and temporal resolution geospatial data. Developments in computer vision, specifically Structure from Motion (SfM), enable processing of UAS-captured aerial images to produce three-dimensional point clouds and orthophotos. However, many challenges persist, including restrictive legal environments for UAS flight, extensive data processing times, and the need for further basic research. Despite its transformative potential, UAS adoption still faces some societal hesitance due to privacy concerns and liability issues.
In this entry, we introduce tenets of usability engineering (UE) and user-centered design (UCD), interrelated approaches to ensuring that a map or visualization works for the target use. After a general introduction to these concepts and processes, we then discuss treatment of UE and UCD in research on cartography and geographic visualization. Finally, we present a classification of UE evaluation methods, including a general overview of each category of method and their application to cartographic user research.
Advances in personal computing and information technologies have fundamentally transformed how maps are produced and consumed, as many maps today are highly interactive and delivered online or through mobile devices. Accordingly, we need to consider interaction as a fundamental complement to representation in cartography and visualization. UI (user interface) / UX (user experience) describes a set of concepts, guidelines, and workflows for critically thinking about the design and use of an interactive product, map or otherwise. This entry introduces core concepts from UI/UX design important to cartography and visualization, focusing on issues related to visual design. First, a fundamental distinction is made between the use of an interface as a tool and the broader experience of an interaction, a distinction that separates UI design and UX design. Norman’s stages of interaction framework then is summarized as a guiding model for understanding the user experience with interactive maps, noting how different UX design solutions can be applied to breakdowns at different stages of the interaction. Finally, three dimensions of UI design are described: the fundamental interaction operators that form the basic building blocks of an interface, interface styles that implement these operator primitives, and recommendations for visual design of an interface.
Describe the baseline expectations that a particular map makes of its audience
Compare and contrast the interpretive dangers (e.g., ecological fallacy, Modifiable Areal Unit Problem) that are inherent to different types of maps or visualizations and their underlying geographic data
Identify several uses for which a particular map is or is not effective
Identify the particular design choices that make a map more or less effective
Evaluate the effectiveness of a map for its audience and purpose
Design a testing protocol to evaluate the usability of a simple graphical user interface
Perform a rigorous sampled field check of the accuracy of a map
Discuss the use limitations of the USGS map accuracy standards for a range of projects demanding different levels of precision (e.g., driving directions vs. excavation planning)