Search Page

Showing 1 - 5 of 5
CV-34 - Map Icon Design

The use of map icons is an efficient way to condense a map object into a concise expression of geospatial data. Like all cartographic design, map icon design merges artistic and scientific elements into symbolic representations intended to be readily legible to map readers. This entry reviews the types of map icons and elements of icon design, including the ways in which the visual variables are used in map icon communication. As communicative devices, icons are imbued with cultural meanings and can oftentimes lead to the preservation of stereotypes. This review concludes with an examination of icons’ perpetuation of – and challenge to – cultural stereotypes.

CV-12 - Multivariate Mapping

Bivariate and multivariate maps encode two or more data variables concurrently into a single symbolization mechanism. Their purpose is to reveal and communicate relationships between the variables that might not otherwise be apparent via a standard single-variable technique. These maps are inherently more complex, though offer a novel means of visualizing the nuances that may exist between the mapped variables. As information-dense visual products, they can require considerable effort on behalf of the map reader, though a thoughtfully-designed map and legend can be an interesting opportunity to effectively convey a comparative dimension.

This chapter describes some of the key types of bivariate and multivariate maps, walks through some of the rationale for various techniques, and encourages the reader to take an informed, balanced approach to map design weighing information density and visual complexity. Some alternatives to bivariate and multivariate mapping are provided, and their relative merits are discussed.

CV-28 - Lesson Design in Cartography Education

This entry describes six general variables of lesson design in cartography education and offers some practical advice for the development of materials for teaching cartography. First, a lesson’s scope concerns the set of ideas included in a lesson and helps identify different types of lessons based on the kinds of knowledge that they contain. Second, learning objectives concern the things that students should be able to do following a lesson and relate to different cognitive processes of learning. Third, a lesson’s scheme deals with the organizational framework for delivering content. Fourth, a lesson’s guidance concerns the amount and quality of supportive information provided. Fifth, a lesson’s sequence may involve one or more strategies for ordering content. Sixth, a lesson’s activity concerns what students do during a lesson and is often associated with different learning outcomes. These six variables help differentiate traditions for teaching cartography, elucidate some of the recurring challenges in cartography education, and offer strategies for designing lessons to foster meaningful learning outcomes.

CV-05 - Statistical Mapping (Enumeration, Normalization, Classification)

Proper communication of spatial distributions, trends, and patterns in data is an important component of a cartographers work. Geospatial data is often large and complex, and due to inherent limitations of size, scalability, and sensitivity, cartographers are often required to work with data that is abstracted, aggregated, or simplified from its original form. Working with data in this manner serves to clarify cartographic messages, expedite design decisions, and assist in developing narratives, but it also introduces a degree of abstraction and subjectivity in the map that can make it easy to infer false messages from the data and ultimately can mislead map readers. This entry introduces the core topics of statistical mapping around cartography. First, we define enumeration and the aggregation of data to units of enumeration. Next, we introduce the importance of data normalization (or standardization) to more truthfully communicate cartographically and, lastly, discuss common methods of data classification and how cartographers bin data into groups that simplify communication.

CV-16 - Virtual and Immersive Environments

A virtual environment (VE) is a 3D computer-based simulation of a real or imagined environment in which users can navigate and interactive with virtual objects. VEs have found popular use in communicating geographic information for a variety of domain applications. This entry begins with a brief history of virtual and immersive environments and an introduction to a common framework used to describe characteristics of VEs. Four design considerations for VEs then are reviewed: cognitive, methodological, social, and technological. The cognitive dimension involves generating a strong sense of presence for users in a VE, enabling users to perceive and study represented data in both virtual and real environments. The methodological dimension covers methods in collecting, processing, and visualizing data for VEs. The technological dimension surveys different VE hardware devices (input, computing, and output devices) and software tools (desktop and web technologies). Finally, the social dimension captures existing use cases for VEs in geo-related fields, such as geography education, spatial decision support, and crisis management.