GS-11 - Professional and Practical Ethics of GIS&T

Geospatial technologies are often and rightly described as “powerful.” With power comes the ability to cause harm – intentionally or unintentionally - as well as to do good. In the context of GIS&T, Practical Ethics is the set of knowledge, skills and abilities needed to make reasoned decisions in light of the risks posed by geospatial technologies and methods in a wide variety of use cases. Ethics have been considered from different viewpoints in the GIS&T field. A practitioner's perspective may be based on a combination of "ordinary morality," institutional ethics policies, and professional ethics codes. By contrast, an academic scholar's perspective may be grounded in social or critical theory. What these perspectives have in common is reliance on reason to respond with integrity to ethical challenges. This entry focuses on the special obligations of GIS professionals, and on a method that educators can use to help students develop moral reasoning skills that GIS professionals need. The important related issues of Critical GIS and Spatial Law and Policy are to be considered elsewhere.
FC-22 - Geometric Primitives and Algorithms
Geometric primitives are the representations used and computations performed in a GIS that concern the spatial aspects of the data, data objects described by coordinates. In vector geometry, we distinguish in zero-, one-, two-, and three-dimensional objects, better known as points, linear features, areal or planar features, and volumetric features. A GIS stores and performs computations on all of these. Often, planar features form a collective known as a (spatial) subdivision. Computations on geometric objects show up in data simplification, neighborhood analysis, spatial clustering, spatial interpolation, automated text placement, segmentation of trajectories, map matching, and many other tasks. They should be contrasted with computations on attributes or networks.
There are various kinds of vector data models for subdivisions. The classical ones are known as spaghetti and pizza models, but nowadays it is recognized that topological data models are the representation of choice. We overview these models briefly.
Computations range from simple to highly complex: deciding whether a point lies in a rectangle needs four comparisons, whereas performing map overlay on two subdivisions requires advanced knowledge of algorithm design. We introduce map overlay, Voronoi diagrams, and Delaunay triangulations and mention algorithmic approaches to compute them.