interactive design techniques

CV-19 - Big Data Visualization
  • Explain how the concept “digital cartographic models” unifies a number of principles for computer cartography
  • Identify areas in cartography and visualization that have, and those that have not, advanced because of computational approaches
  • Explain how the rise of interoperability and open standards has affected the production of cartographic representations and visualizations
  • Explain how optimization techniques are improving the automated design of maps
  • Describe the structure and function of geographic names databases (i.e., gazetteer) for use in mapping
  • Differentiate between GIS and graphics software tools for mapping and those for visualization purposes
CV-16 - Virtual and immersive environments
  • Discuss the nature and use of virtual environments, such as Google Earth
  • Explain how various data formats and software and hardware environments support immersive visualization
  • Compare and contrast the relative advantages of different immersive display systems used for cartographic visualization (e.g., CAVEs, GeoWalls)
  • Evaluate the extent to which a GeoWall or CAVE does or does not enhance understanding of spatial data
  • Explain how the virtual and immersive environments become increasingly more complex as we move from the relatively non-immersive VRML desktop environment to a stereoscopic display (e.g., a GeoWall) to a more fully immersive CAVE
CV-13 - User Interface and User Experience (UI/UX) Design

Advances in personal computing and information technologies have fundamentally transformed how maps are produced and consumed, as many maps today are highly interactive and delivered online or through mobile devices. Accordingly, we need to consider interaction as a fundamental complement to representation in cartography and visualization. UI (user interface) / UX (user experience) describes a set of concepts, guidelines, and workflows for critically thinking about the design and use of an interactive product, map or otherwise. This entry introduces core concepts from UI/UX design important to cartography and visualization, focusing on issues related to visual design. First, a fundamental distinction is made between the use of an interface as a tool and the broader experience of an interaction, a distinction that separates UI design and UX design. Norman’s stages of interaction framework then is summarized as a guiding model for understanding the user experience with interactive maps, noting how different UX design solutions can be applied to breakdowns at different stages of the interaction. Finally, three dimensions of UI design are described: the fundamental interaction operators that form the basic building blocks of an interface, interface styles that implement these operator primitives, and recommendations for visual design of an interface.

CV-19 - Big Data Visualization
  • Explain how the concept “digital cartographic models” unifies a number of principles for computer cartography
  • Identify areas in cartography and visualization that have, and those that have not, advanced because of computational approaches
  • Explain how the rise of interoperability and open standards has affected the production of cartographic representations and visualizations
  • Explain how optimization techniques are improving the automated design of maps
  • Describe the structure and function of geographic names databases (i.e., gazetteer) for use in mapping
  • Differentiate between GIS and graphics software tools for mapping and those for visualization purposes
CV-16 - Virtual and immersive environments
  • Discuss the nature and use of virtual environments, such as Google Earth
  • Explain how various data formats and software and hardware environments support immersive visualization
  • Compare and contrast the relative advantages of different immersive display systems used for cartographic visualization (e.g., CAVEs, GeoWalls)
  • Evaluate the extent to which a GeoWall or CAVE does or does not enhance understanding of spatial data
  • Explain how the virtual and immersive environments become increasingly more complex as we move from the relatively non-immersive VRML desktop environment to a stereoscopic display (e.g., a GeoWall) to a more fully immersive CAVE
CV-13 - UX/UI Design Principles
  • Explain how interactivity influences map use in animated displays
  • Describe the uses of the map as a user interface element in interactive presentations of geographic information
  • Critique the interactive elements of an online map
  • Develop a useful interactive interface and legend for an animated map
  • Create an animated map for a specified purpose
  • Create an interactive map suitable for a given audience
  • Describe a mapping goal in which the use of each of the following would be appropriate: brushing, linking, multiple displays
CV-19 - Big Data Visualization
  • Explain how the concept “digital cartographic models” unifies a number of principles for computer cartography
  • Identify areas in cartography and visualization that have, and those that have not, advanced because of computational approaches
  • Explain how the rise of interoperability and open standards has affected the production of cartographic representations and visualizations
  • Explain how optimization techniques are improving the automated design of maps
  • Describe the structure and function of geographic names databases (i.e., gazetteer) for use in mapping
  • Differentiate between GIS and graphics software tools for mapping and those for visualization purposes
CV-16 - Virtual and immersive environments
  • Discuss the nature and use of virtual environments, such as Google Earth
  • Explain how various data formats and software and hardware environments support immersive visualization
  • Compare and contrast the relative advantages of different immersive display systems used for cartographic visualization (e.g., CAVEs, GeoWalls)
  • Evaluate the extent to which a GeoWall or CAVE does or does not enhance understanding of spatial data
  • Explain how the virtual and immersive environments become increasingly more complex as we move from the relatively non-immersive VRML desktop environment to a stereoscopic display (e.g., a GeoWall) to a more fully immersive CAVE
CV-13 - UX/UI Design Principles
  • Explain how interactivity influences map use in animated displays
  • Describe the uses of the map as a user interface element in interactive presentations of geographic information
  • Critique the interactive elements of an online map
  • Develop a useful interactive interface and legend for an animated map
  • Create an animated map for a specified purpose
  • Create an interactive map suitable for a given audience
  • Describe a mapping goal in which the use of each of the following would be appropriate: brushing, linking, multiple displays
CV-19 - Big Data Visualization
  • Explain how the concept “digital cartographic models” unifies a number of principles for computer cartography
  • Identify areas in cartography and visualization that have, and those that have not, advanced because of computational approaches
  • Explain how the rise of interoperability and open standards has affected the production of cartographic representations and visualizations
  • Explain how optimization techniques are improving the automated design of maps
  • Describe the structure and function of geographic names databases (i.e., gazetteer) for use in mapping
  • Differentiate between GIS and graphics software tools for mapping and those for visualization purposes

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