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CP-26 - eScience, the Evolution of Science

Science—and research more broadly—face many challenges as its practitioners struggle to accommodate new challenges around reproducibility and openness.  The current practice of science limits access to knowledge, information and infrastructure, which in turn leads to inefficiencies, frustrations and a lack of rigor.  Many useful research outcomes are never used because they are too difficult to find, or to access, or to understand.

New computational methods and infrastructure provide opportunities to reconceptualize how science is conducted, how it is shared, how it is evaluated and how it is reused.  And new data sources changed what can be known, and how well, and how frequently.  This article describes some of the major themes of eScience/eResearch aimed at improving the process of doing science.

CP-15 - Mobile Devices

Mobile devices refer to a computing system intended to be used by hand, such as smartphones or tablet computers. Mobile devices more broadly refer to mobile sensors and other hardware that has been made for relatively easy transportability, including wearable fitness trackers. Mobile devices are particularly relevant to Geographic Information Systems and Technology (GIS&T) in that they house multiple locational sensors that were until recently very expensive and only accessible to highly trained professionals. Now, mobile devices serve an important role in computing platform infrastructure and are key tools for collecting information and disseminating information to, from, and among heterogeneous and spatially dispersed audiences and devices. Due to the miniaturization and the decrease in the cost of computing capabilities, there has been widespread social uptake of mobile devices, making them ubiquitous. Mobile devices are embedded in Geographic Information Science (GIScience) meaning GIScience is increasingly permeating lived experiences and influencing social norms through the use of mobile devices. In this entry, locational sensors are described, with computational considerations specifically for mobile computing. Mobile app development is described in terms of key considerations for native versus cross-platform development. Finally, mobile devices are contextualized within computational infrastructure, addressing backend and frontend considerations.