interactive design techniques

CV-13 - UX/UI Design Principles
  • Explain how interactivity influences map use in animated displays
  • Describe the uses of the map as a user interface element in interactive presentations of geographic information
  • Critique the interactive elements of an online map
  • Develop a useful interactive interface and legend for an animated map
  • Create an animated map for a specified purpose
  • Create an interactive map suitable for a given audience
  • Describe a mapping goal in which the use of each of the following would be appropriate: brushing, linking, multiple displays
CV-19 - Big Data Visualization
  • Explain how the concept “digital cartographic models” unifies a number of principles for computer cartography
  • Identify areas in cartography and visualization that have, and those that have not, advanced because of computational approaches
  • Explain how the rise of interoperability and open standards has affected the production of cartographic representations and visualizations
  • Explain how optimization techniques are improving the automated design of maps
  • Describe the structure and function of geographic names databases (i.e., gazetteer) for use in mapping
  • Differentiate between GIS and graphics software tools for mapping and those for visualization purposes
CV-16 - Virtual and immersive environments
  • Discuss the nature and use of virtual environments, such as Google Earth
  • Explain how various data formats and software and hardware environments support immersive visualization
  • Compare and contrast the relative advantages of different immersive display systems used for cartographic visualization (e.g., CAVEs, GeoWalls)
  • Evaluate the extent to which a GeoWall or CAVE does or does not enhance understanding of spatial data
  • Explain how the virtual and immersive environments become increasingly more complex as we move from the relatively non-immersive VRML desktop environment to a stereoscopic display (e.g., a GeoWall) to a more fully immersive CAVE
CV-13 - UX/UI Design Principles
  • Explain how interactivity influences map use in animated displays
  • Describe the uses of the map as a user interface element in interactive presentations of geographic information
  • Critique the interactive elements of an online map
  • Develop a useful interactive interface and legend for an animated map
  • Create an animated map for a specified purpose
  • Create an interactive map suitable for a given audience
  • Describe a mapping goal in which the use of each of the following would be appropriate: brushing, linking, multiple displays
CV-19 - Big Data Visualization
  • Explain how the concept “digital cartographic models” unifies a number of principles for computer cartography
  • Identify areas in cartography and visualization that have, and those that have not, advanced because of computational approaches
  • Explain how the rise of interoperability and open standards has affected the production of cartographic representations and visualizations
  • Explain how optimization techniques are improving the automated design of maps
  • Describe the structure and function of geographic names databases (i.e., gazetteer) for use in mapping
  • Differentiate between GIS and graphics software tools for mapping and those for visualization purposes
CV-16 - Virtual and immersive environments
  • Discuss the nature and use of virtual environments, such as Google Earth
  • Explain how various data formats and software and hardware environments support immersive visualization
  • Compare and contrast the relative advantages of different immersive display systems used for cartographic visualization (e.g., CAVEs, GeoWalls)
  • Evaluate the extent to which a GeoWall or CAVE does or does not enhance understanding of spatial data
  • Explain how the virtual and immersive environments become increasingly more complex as we move from the relatively non-immersive VRML desktop environment to a stereoscopic display (e.g., a GeoWall) to a more fully immersive CAVE
CV-13 - UX/UI Design Principles
  • Explain how interactivity influences map use in animated displays
  • Describe the uses of the map as a user interface element in interactive presentations of geographic information
  • Critique the interactive elements of an online map
  • Develop a useful interactive interface and legend for an animated map
  • Create an animated map for a specified purpose
  • Create an interactive map suitable for a given audience
  • Describe a mapping goal in which the use of each of the following would be appropriate: brushing, linking, multiple displays

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