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A B C D E F G H I K L M N O P R S T U V W
CV-30 - Map Production and Management

Map production describes the experience of managing the many aspects and details of map creation. Often the map product is created for someone else—a client, supervisor, or instructor. Describing the intention of the map and evaluating available resources ahead of the project can help the cartographer define content requirements, stay on task, and ultimately meet deadlines. The project management life cycle involves clear communication between the cartographer and client, with resolutions to common questions best addressed at the beginning of the project. The process then iteratively cycles through phases that include research and production, followed by quality control, and concludes with file preparation and delivery.

CV-06 - Map Projections

Map projection is the process of transforming angular (spherical / elliptical) coordinates into planar coordinates. All map projections introduce distortion (e.g., to areas, angles, distances) in the resulting planar coordinates. Understanding what, where, and how much distortion is introduced is an important consideration for spatial computations and visual interpretation of spatial patterns, as well as for general aesthetics of any map.

CP-15 - Mobile Devices

Mobile devices refer to a computing system intended to be used by hand, such as smartphones or tablet computers. Mobile devices more broadly refer to mobile sensors and other hardware that has been made for relatively easy transportability, including wearable fitness trackers. Mobile devices are particularly relevant to Geographic Information Systems and Technology (GIS&T) in that they house multiple locational sensors that were until recently very expensive and only accessible to highly trained professionals. Now, mobile devices serve an important role in computing platform infrastructure and are key tools for collecting information and disseminating information to, from, and among heterogeneous and spatially dispersed audiences and devices. Due to the miniaturization and the decrease in the cost of computing capabilities, there has been widespread social uptake of mobile devices, making them ubiquitous. Mobile devices are embedded in Geographic Information Science (GIScience) meaning GIScience is increasingly permeating lived experiences and influencing social norms through the use of mobile devices. In this entry, locational sensors are described, with computational considerations specifically for mobile computing. Mobile app development is described in terms of key considerations for native versus cross-platform development. Finally, mobile devices are contextualized within computational infrastructure, addressing backend and frontend considerations.

CV-40 - Mobile Maps and Responsive Design

Geographic information increasingly is produced and consumed on mobile devices. The rise of mobile mapping is challenging traditional design conventions in research, industry, and education, and cartographers and GIScientists now need to accommodate this mobile context. This entry introduces emerging design considerations for mobile maps. First, the technical enablements and constraints that make mobile devices unique are described, including Global Positioning System (GPS) receivers and other sensors, reduced screensize and resolution, reduced processing power and memory capacity, less reliable data connectivity, reduced bandwidth, and physical mobility through variable environmental conditions. Scholarly influences on mobile mapping also are reviewed, including location-based services, adaptive cartography, volunteered geographic information, and locational privacy. Next, two strategies for creating mobile maps are introduced—mobile apps installed onto mobile operating systems versus responsive web maps that work on mobile and nonmobile devices—and core concepts of responsive web design are reviewed, including fluid grids, media queries, breakpoints, and frameworks. Finally, emerging design recommendations for mobile maps are summarized, with representation design adaptations needed to account for reduced screensizes and bandwidth and interaction design adaptations needed to account for multi-touch interaction and post-WIMP interfaces.

AM-44 - Modelling Accessibility

Modelling accessibility involves combining ideas about destinations, distance, time, and impedances to measure the relative difficulty an individual or aggregate region faces when attempting to reach a facility, service, or resource. In its simplest form, modelling accessibility is about quantifying movement opportunity. Crucial to modelling accessibility is the calculation of the distance, time, or cost distance between two (or more) locations, which is an operation that geographic information systems (GIS) have been designed to accomplish. Measures and models of accessibility thus draw heavily on the algorithms embedded in a GIS and represent one of the key applied areas of GIS&T.

KE-34 - Multi-Organizational GIS Coordination

For many years, collaboration has been a key cornerstone in the success of efforts achieved by the geospatial community.  When paired with governance, collaborative efforts often lead to sustainability and have the effect of broadening the benefits that can be achieved.  The following text shares how the geospatial community uses collaboration and governance as tools to achieve benefits across the community.  Case studies are provided to illustrate the process and the outcomes achieved.